3-5 Computer Science - Blue - Unit 1 Parallelism

Introduce: Parallelism Blue Level: Unit 1, Lesson 1

Lesson Overview

Students will be introduced to the computer science concept of parallelism through plugged and unplugged activities. A variety of activities are included below to provide the teacher with choice around best supporting their students' comprehension of this concept.

View the Lesson Plan

Agenda

  1. ⭐️ Introduce: Use the pages in the Blue Workbook to introduce students to parallelism. (5-10 min.)
  2. πŸ€– Engage: Select from the activities below to engage students in learning about parallelism and what they do in computer programs. (35-50 min.)
  3. πŸ““ Reflect: (5 min.)
    • How to explain parallelism to a friend?
    • Can you think of any way Parallelism is used in real life?

Materials

  • varies, based on the activities selected from below
  • Blue Level Student Workbooks, p. 4-5

Lesson Plan

Unplugged Activity:

Learn about parallelism using this unplugged activity.

Parallelism in Scratch:

Vocabulary

  • parallelism: sets of instructions that run at the same time

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.
  • CA CSS 3-5.AP.18 Perform different roles when collaborating with peers during the design, implementation, and review stages of program development.

Explore: Parallelism Blue Level: Unit 1, Lesson 2

Lesson Overview

Students will be introduced to the computer science concept of parallelism through plugged and unplugged activities. A variety of activities are included below to provide the teacher with choice around best supporting their students' comprehension of this concept.

View the Lesson Plan

Agenda

  1. ⭐️ Introduce: Use the pages in the Blue Workbook to introduce students to parallelism. (5-10 min.)
  2. πŸ€– Engage: Select from the activities below to engage students in learning about parallelism and what they do in computer programs. (35-50 min.)
  3. πŸ““ Reflect: (5 min.)
    • How to explain parallelism to a friend?
    • Can you think of any way Parallelism is used in real life?

Materials

  • varies, based on the activities selected from below
  • Blue Level Student Workbooks, p. 4-5
  • English / Spanish

Lesson Plan

Unplugged Activity:

Learn about parallelism using this unplugged activity.

Parallelism in Scratch:

Vocabulary

parallelism: sets of instructions that run at the same time

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.
  • CA CSS 3-5.AP.18 Perform different roles when collaborating with peers during the design, implementation, and review stages of program development.

Plan: Parallelism Blue Level: Unit 1, Lesson 3

Lesson Overview

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Students will begin the creation of a Greeting Card project in Scratch that will show their understanding of parallelism.

In this first lesson of a three lesson sequence, students will plan out their Greeting Card project on paper using a planning guide, then begin building their project using Scratch.

Agenda

  1. ⭐️ Introduce: Greeting Card projects in Scratch (5 min.)
  2. πŸ’₯ Mini-Lesson: Initialization and Parallelism in Scratch (5 min.)
  3. πŸ“ Plan: Greeting Card project on paper (15-20 min.)
  4. 🚧 Build: Greeting Card project in Scratch (15-25 min.)
  5. πŸ““ Reflect: (5 min.)
    • How did the planning guide help you start your project in Scratch?
    • What are you excited to add to your Greeting Card project next class?

Materials

  • computing devices for all students
  • Greeting Card Planning Guide, printed
  • Blue Level Student Workbooks, pp. 4-5
  • Greeting Card Scratch studio (teacher-created)

Scratch Project Resources

Vocabulary

  • event: an action that causes something to happen
  • initialize: assign a starting point for an object
  • parallelism: sets of instructions that run at the same time

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.

Additional Resources

Build: Parallelism Blue Level: Unit 1, Lesson 4

Lesson Overview

View Full Lesson Plan

Students will continue the creation of a Greeting Card project in Scratch that will show their understanding of parallelism.

In this second lesson of a three lesson sequence, students will continue building their project using Scratch, then pause to provide feedback in small groups on each other's Greeting Card projects, using that feedback to revise and finalize their work.

Agenda

  1. πŸ’« Review: Using parallelism to create a Greeting Card project in Scratch (5 min.)
  2. πŸ’₯ Mini-Lesson: Initialization and Parallelism in Scratch (5 min.)
  3. 🚧 Build: Greeting Card project in Scratch (30-45 min.)
  4. πŸ“¬ Peer Feedback: Providing positive and constructive feedback on 2 peer projects (15 min.)
  5. πŸ““ Reflect: (5 min.)
    • What did you get stuck on while working on your project? How did you persevere?
    • What did you learn from your classmates' projects feedback?
    • What did you discover from looking at other projects?

Materials

  • computing devices for all students
  • Blue Level Student Workbooks, p. 5
  • Peer Feedback organizer, printed
  • Greeting Card Scratch studio (teacher-created)

Scratch Project Resources

Vocabulary

  • event: an action that causes something to happen
  • initialize: assign a starting point for an object
  • parallelism: sets of instructions that run at the same time

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.
  • CA CSS 3-5.AP.15 Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.
  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.

Additional Resources

Showcase: Parallelism Blue Level: Unit 1, Lesson 5

Lesson Overview

View Full Lesson Plan

Students will complete the creation of a Greeting Card project in Scratch that will show their understanding of parallelism.

In this final lesson of a three lesson sequence, students will finish building their project using Scratch, participate in a showcase to share their project and view their classmates' projects, and use a rubric to reflect on their work.

Agenda

  1. πŸ’« Review: Show a few student works-in-progress to review the project scope (5 min.)
  2. πŸ’₯ Mini-Lesson: Initialization and Parallelism in Scratch: parallelism misconceptions (5 min.)
  3. 🚧 Build: Greeting Card project in Scratch (30 min.)
  4. πŸ–Ό Showcase: Use the 2 Stars and a Wish framework to support students providing feedback on others' projects (10-15 min.)
  5. βœ… Self-Assessment/Reflect: Use the student rubric to promote self-assessment and reflection on the Greeting Card project (5-10 min.)

Materials

  • computing devices for all students
  • Blue Level Student Workbooks, p. 5
  • student rubrics, printed
  • English / Spanish
  • project reflection guide, printed (optional)
  • Greeting Card Scratch studio (teacher-created)

Vocabulary

  • event: an action that causes something to happen
  • initialize: assign a starting point for an object
  • parallelism: sets of instructions that run at the same time

Standards

  • CA CSS 3-5.AP.12 Create programs that include events, loops, and conditionals.
  • CA CSS 3-5.AP.13 Decompose problems into smaller, manageable tasks which may themselves be decomposed.
  • CA CSS 3-5.AP.15 Use an iterative process to plan and develop a program by considering the perspectives and preferences of others.
  • CA CSS 3-5.AP.17 Test and debug a program or algorithm to ensure it accomplishes the intended task.
  • CA CSS 3-5.AP.19 Describe choices made during program development using code comments, presentations, and demonstrations.

Additional Resources

This page was last updated on December 11, 2023